A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design

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Authors: Anna Anthropy, Naomi Clark
Publisher: Cambridge
Edition: 1
Publish Year: 2014


Craft amazing experiences. Anna Anthropy and Naomi Clark share foundational principles, examples, and exercises that help you create great player experiences…complement intuition with design discipline…and craft games that succeed brilliantly on every level.

Liberate yourself from stale clichés and genres
Tell great stories: go way beyond cutscenes and text dumps
Control the crucial relationships between game “verbs” and “objects”
Wield the full power of development, conflict, climax, and resolution
Shape scenes, pacing, and player choices
Deepen context via art, animation, music, and sound
Help players discover, understand, engage, and “talk back” to you
Effectively use resistance and difficulty: the “push and pull” of games
Design holistically: integrate visuals, audio, and controls
Communicate a design vision everyone can understand

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